Spec Ops - wilderness adventures!
Sep. 4th, 2013 10:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
7th - 8th - Heading out! Woods woods woods.
9th - 10th -Exploring Loki's creepy trapped castle. SOMETHING ELSE INTERESTING???
11th - MUTANT BADGER ATTACK
12th - The last bit of returning to the city.
Things that can happen out in the woods at any time - eating the wrong thing, winding up in a higher radiation area (Nate's bringing dosimeters but there's room for foraging groups or inattention or whatever).
The castle is full of traps because Loki is an asshole. There is a giant metal golem too, but unless someone with magic decides reanimating it would be a great idea it will just stand there looking menacing but not doing anything.
Mutant badgers are the size and weight of large dogs, and fairly vicious. Also, they have claws. And bite. If not properly treated the bites will probably get infected. They'll be disturbing a sett, so there will be more than one badger from more than one direction, though once characters are out of the territory they won't be pursued.
9th - 10th -
11th - MUTANT BADGER ATTACK
12th - The last bit of returning to the city.
Things that can happen out in the woods at any time - eating the wrong thing, winding up in a higher radiation area (Nate's bringing dosimeters but there's room for foraging groups or inattention or whatever).
Mutant badgers are the size and weight of large dogs, and fairly vicious. Also, they have claws. And bite. If not properly treated the bites will probably get infected. They'll be disturbing a sett, so there will be more than one badger from more than one direction, though once characters are out of the territory they won't be pursued.
(no subject)
Date: 2013-09-05 01:38 pm (UTC)(no subject)
Date: 2013-09-05 10:11 pm (UTC)I am!
(no subject)
Date: 2013-09-05 10:29 pm (UTC)(no subject)
Date: 2013-09-06 01:34 am (UTC)Nope!